TIS has implemented over 350 simulations and 1000+ TOPSIM® simulations for clients ranging from Fortune 500 companies to reputed varsities globally. Simulations offer learners the ability to learn in a realistic environment where they can apply knowledge and skills without the fear of real-world implications. Our four distinct simulation product offerings—Hi-fidelity Simulators, TOPSIM®, PlaySim, and SimBLs - are classified along two dimensions: learning content and design complexity.
SimBLsTM OR SIMULATION-BASED LEARNING OBJECTS
SimBLs are "byte-sized" custom learning objects that provide insights into very specific concepts or topics, within a learning time of 30-45 minutes. Abstract concepts are broken down into variables that replicate the systemic nature of real-world decision-making without potential risks involved.
TOPSIM® is TIS' multiplayer cloud-based and workshop-based simulations product that models complex socio-economic/behavioral systems ranging in size from a startup company to a large corporation or even the macroeconomics of a country.
A TOPSIM® training simulation takes learners through the paces of business planning, strategizing and decision-making, thereby enabling their transformation into better leaders and managers.
Our portfolio of nearly 38 off-the-shelf TOPSIM® simulations are available on a licensing basis at www.topsim.tatainteractive.com. TIS also develops custom TOPSIM® simulations to address specific business needs.
HI-FIDELITY OR HI-FI SIMULATIONS
Hi-fidelity multiplayer simulations are models of business systems built on the lines of mid-level enterprise-level applications involving 7-30 players in real time. A hi-fi simulation is a 'workflow simulator' or 'throughput simulator' because entire material flows and information flows of a business system can be modeled. In essence, it is a data- and variable-intensive open-ended business simulation training with an extended shelf life.
"DAY IN THE LIFE" OR PLAYSIM
PlaySims are self-paced, web-based management simulations injected with an element of fun. These model a day in the life of a management professional and present decision-making in a rich, game-like user interface. It is best used to teach managers how to cope with stress and learners can experience the pressures of multi-tasking and time-bound decision-making.